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movie players), unless you happen to have one of those "gamer ready" ones which have extra low screen switch latencies. This can lead to problems, too.įinally, of course it is well-known that LCDs cause tearing effects by themselves (also visible in e.g. Then there is the problem that for many LCDs, the system does not use a real refresh rate (as LCDs don't use a cathode ray, so there is no actual "refresh" happening in the classical sense, nor a "vertical retrace"). This might be the cause of sync problems, but it's not clear whether a switch would be possible w/o causing other annoying problem. In particular, SDL calls QDFlushPortBuffer, instead of QDSetDirtyRegion. However, it is possible to bypass this by using certain APIs (most notably, OpenGL, for which one has to explicitly enable it, which SDL supports but we don't use OpenGL, so this is irrelevant).
#GBA EMULATOR MAC SUCKS MAC OS X#
Some background (not based on guessing, by the way, but on knowledge): All standard Mac OS X window drawing is by defaul double buffered automatically and synced to the vbl by the OS itself.
![gba emulator mac sucks gba emulator mac sucks](https://img.gadgethacks.com/img/35/49/63699466741701/0/play-game-boy-game-boy-color-games-your-iphone-no-jailbreak-required.w1456.jpg)
In particular, I still do not observe any tearing in my setup here (with Monkey Island and with FT, in windowed mode, on an external LCD). Maybe you should learn to describe better before telling people that they are not looking close enough, hmmmm?. Instead told us that we don't use SDL (even though we clearly do.
![gba emulator mac sucks gba emulator mac sucks](https://cdn.osxdaily.com/wp-content/uploads/2011/02/nes-emulator-mac.jpg)
Of course then again, all you said is that some unspecified version of ScummVM produces tearing with some unspecified game(s) under some unspecified conditions. Thanks for showing me the errors of my way.
#GBA EMULATOR MAC SUCKS HOW TO#
Heck, I even was under the firm believe I knew how to look closely at a screen. I even thought that I was a developer myself, and knew how to activate VSync on various devices from the 80s, 90s and the present, including Mac OS X. Woa, I didn't look close enough and I mixed it up with smoothness? Tsk tsk, my my, and there I thought I knew what tearing is, and what vsync (=vertical retrace sync) is.